

“You have to kind of say we’re done with the game and we’re moving on.” With Mass Effect being a trilogy, the team was able to take that “developer angst” and use it for the next game. When it comes to making games, Walters said that developers have to learn to eventually let go. “You don’t often get a chance to revisit a lot of these things.” That includes returning to familiar characters and worlds. “The opportunity now to be able to go back with all of those lessons learned and with all of the advancements … been a dream for me,” Walters, a longtime developer on the original series, said. There are more than a few elements of the game that are dated. The first Mass Effect game launched in 2007, and the final game came out in 2012. “The extended cut was really that opportunity for us to add a little bit more love and a little bit more context around the ending,” he said. Speaking about the extended cut of Mass Effect 3, Walters referred again to developers caught in a cycle of always wanting to fix one last thing. The game’s story will stay intact, including its controversial ending. That includes over 40 DLC packs released during the series’s run, as well as Mass Effect 3’s extended cut. Mass Effect: Legendary Edition, coming May 14th for PC, PlayStation 4, Xbox One, and backwards-compatible with current consoles, packages the Shepard trilogy into one game. But then it quickly turned into sure, if that car had been buried in cement, and every time you tried to clear off some of the cement you were worried about dinging the paint, or ripping off a mirror.”
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As Mac Walters, Mass Effect: Legendary Edition project director, put it: “We talk about it sort of like we were restoring a beautiful, beloved car. There are fan expectations, from players who want to see a beloved universe preserved to those who are still salty about how it all ended. It requires work on all three games and dozens of downloadable content packs.
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